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The async iterator API is quite ergonomic, and allows us to send paths in batches. Sending paths in batches means that we can start processing the paths before we've finished searching, and also makes passing messages between rust and nodejs much faster. I tried quite a few variants, like using a Buffer and manually reconstructing strings, callbacks, etc. The fastest way to pass data between rust and nodejs is by encoding / decoding JSON. It's pretty unintuitive, but this is mainly because rust and C++ (native JSON.parse) are way faster than constructing strings manually with the v8 engine. Both callbacks and iterators are quite fast, and have their own trade-offs. The API for iterators is much more ergonomic however, so that's what I pursued. The performance improvement compared to the current implementation is huge. Up to 2-3x in some cases. ❯ hyperfine 'node example/old.ts' 'node example/stream.ts' 'node example/main.ts' Benchmark 1: node example/old.ts Time (mean ± σ): 2.007 s ± 0.478 s [User: 2.572 s, System: 2.357 s] Range (min … max): 1.619 s … 3.326 s 10 runs Benchmark 2: node example/stream.ts Time (mean ± σ): 1.234 s ± 0.258 s [User: 2.976 s, System: 2.811 s] Range (min … max): 0.913 s … 1.735 s 10 runs Benchmark 3: node example/main.ts Time (mean ± σ): 1.117 s ± 0.267 s [User: 2.425 s, System: 2.484 s] Range (min … max): 0.809 s … 1.680 s 10 runs Summary node example/main.ts ran 1.10 ± 0.35 times faster than node example/stream.ts 1.80 ± 0.61 times faster than node example/old.ts
4 lines
37 B
Rust
4 lines
37 B
Rust
fn main() {
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napi_build::setup();
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}
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