We would like to move away from the concept of finding and removing pending
jobs. The only place this is used is for album update notifications, and this
is done so that users who initially uploaded assets to an album will also
receive a notification if someone else then adds assets to the same album. This
can also be achieved with a job for each recipient. Multiple jobs also has the
advantage that it will scale better for albums with many users, it's possible
to send notifications concurrently, retries are possible without sending
duplicate notifications, and it's clear what recipient a job failed for.
* chore(server): don't insert embeddings if the model has changed
We're moving away from the heuristic of waiting for queues to complete. The job
which inserts embeddings can simply check if the model has changed before
inserting, rather than attempting to lock the queue.
* more robust dim size update
* use check constraint
* index command cleanup
* add create statement
* update medium test, create appropriate extension
* new line
* set dimension size when running on all assets
* why does it want braces smh
* take 2
---------
Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
Job workers are currently started on app init, which means they are started
before the DB is initialised. This can be problematic if jobs which need to use
the DB start running before it's ready. It also means that swapping out the
queue implementation for something which uses the DB won't work.
The class 'overflow-y-scroll' will always show the scrollbar. Changing
this to 'overflow-y-auto' will only show the scrollbar when needed.
All instances of the 'overflow-y-scroll' class have been changed.
Fixes: #7190
included all thumbnail metadata. It seems this has to be explicitly disabled.
Refs: #4382
feat. basic metadata e2e test
fix: use tiff thumbnails in first step + e2e fix
fix: revert switch to tiff
feat: test metadata of both webp and jpg
feat: use upload in e2e test
fix: lint
strip metadata with exiftool
use `withIccProfile`
fix e2e
formatting
run jobs in e2e
The dependency on rxjs has been removed in favour of iterators as it's clearer
and the nature of the workload is inherently non-reactive. The uncaught error
when the list of files is empty has also been implicitly fixed by this change.
Fixes: #3300
The omission of additional cache-control directives implied the resource could
be stored in shared/public caches, which is not desirable.
In addition, the no-transform directive will ensure content is not
unintentionally mangled.
Fixes: #3014
The NGINX gzip module does not compress responses with a status of 201, which is
a major issue specifically for the /api/asset/time-bucket endpoint where
responses can be upwards of 5Mi. The size of the response is dramatically
reduced with gzip to 500Ki in some cases.
https://trac.nginx.org/nginx/ticket/471https://trac.nginx.org/nginx/ticket/394
The signature of these endpoints should be GET rather than POST anyway, but that
is a bigger discussion.
The bars are 2 pixels tall, which can be tricky to click. Additional padding
increases the height to 16 pixels, without changing how it looks, and makes for
much easier clicking.
In addition, remove the onDestroy lifecycle for the tween as it's not
necessary. It was a relic from using animation frames.
Manifest list digests can be found with:
```sh
docker buildx imagetools inspect python:3.11.4-bullseye
docker buildx imagetools inspect python:3.11.4-slim-bullseye
docker buildx imagetools inspect ghcr.io/nginxinc/nginx-unprivileged:1.25.0-alpine3.17
```
The node images are pinned in #2736Fixes#2751
Partially fixes#2752
It look like Svelte has a concept of 'tweening' for writing animations, which should reduce the complexity of the animation code.
Thanks to @probablykasper for finding this.
A lot of the logic has been rewritten for reactivity, which further reduces
complexity.
The current implementation mixes intervals and animation frames, which is a
little convoluted. The use of intervals means that the animation is not going
to be smooth and may have strange behaviour when the window is moved to the
background. It's possible that the current animation frames could pile up and
run all at once which would be undesirable.
Moving everything into animation frames means the code is simpler and easier to
reason about. It should also be more performant and less buggy.
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
Given #2668 introduced support for imagemagick and libraw, this should no
longer be necessary which allow for reduced code footprint and complexity.
Fixes: #2744
* use imagemagick and libraw for raw image support
imagemagick and libraw have generally good support for raw images, including
Sony's ARW format. These tools should also allow Immich to support many more
image formats in future without any major code changes.
https://www.libraw.org/supported-cameras
I've tested and verified this change with .ARW files and other standard formats.
Fixes: #2156
* Add additional type for awr
* pr feedback
---------
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
It's perfectly valid to have an email address without a TLD, for instance:
- test@localhost
- test@svc-in-same-k8s-namespace
- test@internal-corp
Fixes#2667
This is required to support raw images as Alpine 3.18 included fixes to imagemagick.
Related: #2156
In addtion, the images have stricter tags and are pinned with a digest. The
manifest list digest can be found using:
```sh
❯ docker buildx imagetools inspect node:18.16.0-alpine3.18
```
A default entrypoint and command make it just a bit easier to use the images as
there is no longer a need for an explicit entrypoint. The exception is the
server image, which still requires the shell script to be specified.